Barrel Dragon Deck Duel Links
Desperado: deck recipe [Nov 23]
Duel Links Desperado deck, Desperado in the electric current meta, how to utilise.
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40th Main Box: Cross Dimension
update 23/eleven/2021
Table of contents
- Overview
- Required Card Boxes
- Instance Deck
- How to Play
- Other useful cards
Overview
This is a auto focused deck that is less reliant on RNG with the money toss compared to using Master of Destiny Skill, just all the same makes use of Desperado Butt Dragon. With some variations, the deck can consistently synchro or XYZ to handle different situations.
Required Carte Boxes
Case Deck
Machina Engine Version
| [Skill] clarification | User |
|---|---|
| Draw Sense: Night Can exist used each time your Life Points decrase past 1500. In the Depict Phase, instead of doing a normal draw, depict a random Night attribute monster. | Common |
How to Play
Desperado Barrel Dragon
| Desperado Barrel Dragon | Dark Machine ★eight ATK 2800 / DEF 2200 |
| Full Metal Desperado [UR] | |
| If a face-up Dark Auto monster(south) y'all control is destroyed by boxing or carte du jour effect: Yous can Special Summon this card from your paw. Once per turn, during the Boxing Phase (Quick Effect): Y'all can toss a coin 3 times; destroy face-up monsters on the field, up to the number of Heads, and so if the result is 3 heads, describe 1 menu. This card cannot attack the turn this result is activated. If this card is sent to the GY: You tin can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your paw. | |
Special Summon Desperado Butt Dragon when Twin-Barrel Dragon or Boom Spider is destroyed. BM-four Boom Spider's issue in particular greatly speeds up Desperado Barrel Dragon's summoning, assuasive you to go him on the field during your Main Stage.
Summon Blast Spider and utilize its result to destroy itself along with an opponent's card. Since this can target monsters or backrow, it's useful for getting rid of most problem cards like a Fiendish Concatenation attached to your Desperado Barrel Dragon. So Special Summon Desperado Butt Dragon from your hand, with Desperado Barrel Dragon's own removal effect you should be able mostly clear your opponent's field.
Desperado Butt Dragon's search effect upon being sent to the graveyard lets y'all search a agglomeration of monsters in this deck to use every bit tech cards. Search Arcana Force Temperance if you're nigh to be OTK'ed past your opponent; search Fourth dimension Sorcerer if you still have Master of Destiny and plan to monster wipe your opponent on your next turn; search Twin-Barrel Dragon for summoning some other Desperado Butt Dragon in your manus.
Gadget Monsters
| Gold Gadget | LIGHT Machine ★4 ATK 1700 / DEF 800 |
| Selection Box Vol.04 [UR] | |
| When this bill of fare is Normal or Special Summoned: You lot can Special Summon 1 Level 4 Machine-Blazon monster from your hand. If this card is destroyed by battle or card effect: Yous tin can Special Summon 1 Level 4 "Gadget" monster from your Deck, except "Gold Gadget". You lot can just use 1 "Gold Gadget" effect per turn, and only once that turn. | |
| Silverish Gadget | LIGHT Machine ★4 ATK 1500 / DEF m |
| Selection Box Vol.04 [SR] | |
| When this card is Normal or Special Summoned: Y'all can Special Summon ane Level four Car-Blazon monster from your hand. If this card is destroyed by battle or menu effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck, except "Silver Gadget". You lot can simply use 1 "Silverish Gadget" effect per turn, and only once that turn. | |
Gold and Argent gadget essentially take the aforementioned furnishings. They can be used together for a quick and easy rank four Xyz, but they also have a nice added bonus of a floating effect in case you go disrupted.
Coin Toss Monsters
| Twin-Barrel Dragon | Night Machine ★4 ATK 1700 / DEF 200 |
| Card Trader [UR] | |
| When this card is Summoned: Target 1 bill of fare your opponent controls; toss a money twice, and if the outcome is two Heads, destroy it. | |
Twin-Butt Dragon is decent depression-leveled beater that gives y'all a chance of removing whatsoever enemy carte. This can be useful with Master of Destiny active, just usually you desire to reserve Chief of Destiny for more more powerful effects like Desperado Barrel Dragon and Cup of Ace.
Bated from Nail Spider, Twin-Barrel Dragon being destroyed is another way to get Desperado Butt Dragon out. So yous can crash it into a stronger monster, Special Summon Desperado and and so use Desperado'due south effect to get rid of the stronger monster.
Machina Support
| Machina Fortress | World Machine ★7 ATK 2500 / DEF 1600 |
| Fortress of Gears [UR] | |
| You lot tin discard Machine-Type monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or Graveyard). If this card is destroyed past battle and sent to the Graveyard: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster issue that targets this face-up carte, look at your opponent's hand and discard 1 carte from their mitt. | |
Machina Fortress can be teched into about Auto decks to give it more firepower. The Special Summoning condition lets you discard Fortress as office of its own cost when summoning it from your hand, greatly easing the cost. Fortress will then be used as a beater for most of its time on the field.
Upon being destroyed by boxing, Y'all can have the monster that destroyed Fortress down with it. And when targeted past a monster effect (usually for removal), you get to rip a carte out of the opponent's hand.
Ally of Justice Quarantine
| Machina Gearframe | Earth Motorcar ★4 ATK 1800 / DEF 0 |
| Fortress of Gears [SR] | |
| When this card is Normal Summoned: Yous can add one "Machina" monster from your Deck to your paw, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine-Type monster you control; equip this menu to that target, OR: Unequip this card and Special Summon it in face-upwardly Assault Position. (A monster can only exist equipped with i Union monster at a fourth dimension. If the equipped monster would be destroyed, destroy this menu instead.) | |
Normal Summon Gearframe to fetch Fortress, then you can attach information technology to Fortress to give it protection.
Super Team Buddy Force Unite!
| Super Team Buddy Forcefulness Unite! | Normal Trap |
| Spirit of the Beast [SR] | |
| Target 1 face-upwardly monster on the field; Special Summon 1 monster from your mitt or GY, with the same original Type as that monster'southward, merely with a different original proper noun. If this bill of fare in its possessor'south Spell & Trap Zone is destroyed by an opponent'south menu effect: Y'all can Gear up 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone. | |
Most of this deck is Machine-type then Buddy Strength Unite can be a reliable way of reviving Desperado Butt Dragon and Machina Fortress.
Xyz Extra Deck
| Abyss Dweller | WATER Sea Ophidian ★iv ATK 1700 / DEF 1400 |
| Photons of Galaxy [UR] | |
| 2 Level four monsters While this card has an Xyz Material attached that was originally Water, all WATER monsters you control gain 500 ATK. Once per plow, during either player'south turn: You can detach 1 Xyz Material from this carte du jour; any card effects that actuate in your opponent's Graveyard cannot be activated this plough. | |
Abyss Dweller is swell at negating enemy graveyard plays similar to a mini Necrovalley, without hindering your own graveyard plays. Go along in mind Abyss Dweller prevents the activation, not negate it. Make sure you toggle concatenation to "ON" and activate Completeness Dweller at the offset of the opponent's plough.
| Evilswarm Ouroboros | Nighttime Dragon ★iv ATK 2750 / DEF 1950 |
| Pendulum Genesis [SR] Option Box Vol.04 [SR] | |
| 3 Level 4 monstersOnce per plough: You can detach 1 Xyz Textile from this menu, then activate 1 of these effects. Each effect tin but be used in one case while this menu is face-up on the field. ● Target 1 menu your opponent controls; return that target to the mitt. ● Transport 1 random carte du jour from your opponent's manus to the Graveyard. ● Target one card in your opponent'due south Graveyard; banish that target. | |
Provides a non-targeting carte du jour removal, or to only reduce a card from your opponent's hand.
| Number 70: Malevolent Sin | Nighttime Insect ★iv ATK 2400 / DEF 1200 |
| Photons of Galaxy [SR] | |
| two Level 4 monsters One time per turn: You can detach 1 Xyz Material from this menu, and so target ane monster your opponent controls; banish it until your opponent's side by side Standby Phase. At the end of the Impairment Pace, if this carte attacked: You can brand this card gain 300 ATK, and if you practice, increase its Rank by 3. | |
Malevolent Sin is an anti-Xyz tech. Summon Malevolent Sin and use its outcome to temporarily banish an enemy Xyz monster. The Xyz monster will render with no materials attached to it.
| Steelswarm Roach | DARK Fiend ★4 ATK 1900 / DEF 0 |
| Photons of Galaxy [SR] | |
| two Level 4 monsters During either player'due south turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you exercise, destroy it. | |
Roach is great for monster suppresion, much similar a Trap Pigsty bill of fare. When your opponent summons a dominate monster, employ Roach's consequence to immediately destroy information technology. This is an especially good counter confronting Synchro Decks. But almost of the fourth dimension, just Roach's presence on the field is enough to deter the opponent from making large monsters.
| Diamond Dire Wolf | World Beast ★4 ATK 2000 / DEF 1200 |
| Voltage of the Metal [SR] Option Box Vol.03 Mini [SR] [SR] | |
| two Level four monsters In one case per turn: You tin can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster y'all control and i other card on the field; destroy them. | |
Since the Gadgets have a floating upshot, there will be opportunities where y'all have 2 monsters on the field. You can Xyz into Diamond Dire Wolf to destroy your opponent's backrow first so you can safely follow it upward with other monsters.
| Number 18: Heraldry Patriarch | LIGHT Psychic ★4 ATK 2200 / DEF 2200 |
| Voltage of the Metallic [R] | |
| 2 Level 4 monsters One time per Concatenation, during either actor's turn, if 2 or more monsters with the same proper noun are on the field: You can disassemble one Xyz Material from this card; cull ane monster amidst those with the aforementioned name, and destroy all other monsters with that proper noun. While this card remains face up-up on the field, your opponent cannot Summon monsters with the same name as whatsoever of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You tin can send 2 "Heraldic Animate being" monsters from your Deck to the Graveyard. | |
Useful when going against decks that uses same name monsters similar "Harpies" or "Cyber Dragon", especially when they are pretty mutual in the meta.
Other useful cards
Black Salvo
A one-card Synchro enabler. The Deck runs a couple of Level-4 Night Machines specifically to synergize with Black Salvo, letting you lot immediately become into a level-vii Synchro.
Meklord Emperor Wisel
| Meklord Emperor Wisel | Night Auto ★1 ATK 2500 / DEF 2500 |
| The Rex of Vermillion [SR] | |
| Cannot exist Normal Summoned/Ready. Must exist Special Summoned by its ain outcome, and cannot be Special Summoned by other ways. When a face up-upwards monster you command is destroyed past a card consequence and sent to the Graveyard (except during the Harm Footstep): You can Special Summon this card from your hand. Other monsters you lot command cannot declare an attack. One time per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to information technology by this upshot. In one case per turn, during either player's turn, when your opponent activates a Spell Card: Y'all can negate the activation, and if you do, destroy it. | |
Meklord Emperor Wisel has a lot of things that synergize very well with this Deck. Firstly its Special Summoning condition is somewhat similar to Desperado'due south, Deperado can even trigger Wisel'south Special Summoning by destroying one of your monsters. Wisel is a DARK Machine, meaning if information technology gets destroyed y'all can Special Summon Desperado to continue up field presence.
Also similar to Desperado, Wisel has an ATK and DEF total of 5000 making it easily searchable by Cards of the Soul.
On the field, Wisel is a decent beater and a great anti-Synchro tech. The free Spell negation is also great for both disruption and protection.
Mecha Phantom Beast O-Lion
| Mecha Phantom Fauna O-King of beasts | WIND Machine ★two ATK 600 / DEF 1000 |
| Cybernetic Rebellion [UR] | |
| Yous tin can blackball this carte du jour from your Graveyard; immediately after this effect resolves, Normal Summon ane "Mecha Phantom Fauna" monster from your hand. While yous control a Token, this card cannot be destroyed by battle or card furnishings. If this card is sent to the Graveyard: You can Special Summon ane "Mecha Phantom Beast Token" (Machine-Type/Wind/Level iii/ATK 0/DEF 0). You lot tin can only use this effect of "Mecha Phantom Fauna O-Lion" once per turn. | |
Discard this by using Machina Fortress to special summon a token, which can be used to tribute summon into Desperado Butt Dragon.
Aboriginal Gear Reactor Dragon
| Ancient Gear Reactor Dragon | World Machine ★viii ATK 3000 / DEF 3000 |
| Ancient Gear Awakening [UR] | |
| If this card was Tribute Summoned by Tributing an "Ancient Gear" monster, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card was Tribute Summoned past Tributing a "Gadget" monster, it tin can make a 2d set on during each Battle Phase. If this card attacks, until the end of the Damage Pace, your opponent cannot activate Spell/Trap Cards, also monsters in your opponent's possession cannot activate their effects. At the cease of the Damage Step, if this card attacked: You tin can destroy 1 Spell/Trap Card on the field. | |
Just run one copy of Reactor Dragon for the possible big monster while non affecting your consistency too much. Beingness a Level-viii is great for boosting Hang on Mach with Level Augmentation. After that you tin throw Reactor Dragon in the graveyard to summon Machina Fortress, so revive it with Super Squad Buddy Force Unite. If successful, Reactor Dragon is quite a good beater with its huge stats and locking out all enemy effects during battle.
Machina Megaform
| Machina Megaform | Globe Machine ★viii ATK 2600 / DEF 1500 |
| Fortress of Gears [R] | |
| You can Tribute this bill of fare; Special Summon 1 "Machina" monster from your hand or Deck, except "Machina Megaform". If a face-up "Machina Fortress" yous control is sent to the Graveyard, while this card is in your Graveyard (except during the Harm Step): You can banish that "Machina Fortress" from the Graveyard; Special Summon this carte. You can only use 1 "Machina Megaform" effect per turn, and only once that turn. | |
Megaform isn't really a useful monster on its ain, but information technology is a great compliment to Fortress. Being a Level-eight monster ways it tin fulfill the entire cost of Special Summoning Fortress. Then if Fortress goes to the grave, you can revive Megaform and tribute it to Special Summon another Fortress.
Lightsworn Engine
| Raiden, Hand of the Lightsworn | Lite Warrior ★iv ATK 1700 / DEF g |
| Judgement Force [SR] Selection Box Vol.04 [SR] | |
| During your Main Phase: Y'all can send the top 2 cards of your Deck to the Graveyard, then if any "Lightsworn" monsters were sent to the Graveyard by this issue, this carte du jour gains 200 ATK until the finish of your opponent's turn. You lot can merely use this effect of "Raiden, Mitt of the Lightsworn" once per plough. Once per turn, during your End Phase: Send the top two cards of your Deck to the Graveyard. | |
Sending cards from the deck to the grave activates Desperado Barrel Dragon's consequence to search for another re-create of itself, and Machina Fortress can be special summoned from the grave. The Lightsworn engine can manufacturing plant your deck pretty fast, and having Raiden tin can likewise give y'all access to some synchros instead of going XYZ just.
Parsharth Counter Engine
| Rebirth of Parshath | Counter Trap |
| Lords of Shining [R] | |
| When a Spell/Trap Card, or monster consequence, is activated: Reveal ane Counter Trap in your hand, then discard 1 menu and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you tin Special Summon 1 "Parshath" monster from your Deck or Extra Deck. | |
While the event is quite costly, Rebirth of Parshath'south negation is able to striking whatever type of effect and on top of that summon a complimentary beater to your field. When you set rebirth of Parshath, remember to keep a Counter Trap onhand. If faced with the selection of setting Rebirth of Parshath or Ultimate Providence, gear up Rebirth of Parshath.
| Avenging Knight Parshath | Lite Fairy ★8 ATK 2600 / DEF 2100 |
| Ranked Rewards [UR] | |
| 1 Tuner + 1 or more non-Tuner LIGHT monsters One time per turn: You can target one confront-up monster your opponent controls; modify that target'southward battle position. If this card attacks a Defense Position monster, inflict piercing boxing damage to your opponent. | |
Avenging Knight Parshath is a decent beater with a piercing effect. The battle position changing consequence is also useful for exposing the weaker stat of enemy monsters.
| Deflate | Counter Trap |
| Card Trader [SR] | |
| When a monster effect is activated in the hand or Graveyard: Negate its activation, and if you do, banish it. | |
| Divine Wrath | Counter Trap |
| Valkyrie's Rage [UR] | |
| When a monster result is activated: Discard one card; negate the activation, and if you practise, destroy that monster. | |
Lets you discard any card in your hand compared to using Ultimate Providence.
| Ultimate Providence | Counter Trap |
| Reddish Kingdom [R] | |
| When a Spell/Trap Bill of fare, or monster consequence, is activated: Discard the same type of menu (Monster, Spell, or Trap); negate the activation, and if you do, destroy that menu. | |
Ultimate Providence tin technically negate whatsoever blazon of consequence if you have the right type of card onhand. It is as well much cheaper to activate than Rebirth of Parshath.
Other Coin Toss Monsters
| Arcana Force XIV - Temperance | Lite Fairy ★6 ATK 2400 / DEF 2400 |
| Sartorius Kumar Unlock Event [SR] | |
| During damage adding, in either player'due south turn: Yous tin discard this card; yous have no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this outcome. The effect lasts while this carte is face up-up on the field.● Heads: Halve all Battle Damage you accept.● Tails: Halve all Battle Damage your opponent takes. | |
Temperance is not worth summoning but he is a expert survival option to go along on mitt. Similar to Kiteroid, he reduces battle damage to 0 assuasive you lot to survive lethal attacks. What makes him peculiarly good in this deck is his searchability with Desperado Barrel Dragon. When you see your opponent preparing for an OTK by getting rid of Desperado, search Temperance.
| Ms. Estimate | LIGHT Fiend ★4 ATK 1800 / DEF 600 |
| Revolution Outset [N] | |
| If an opponent's card effect activates, before resolving that effect, toss a coin twice, and if the result is two Heads, negate that effect. Y'all tin just use this effect of "Ms. Judge" one time per plough. | |
Negates any opponent carte du jour issue but, since you can only utilize it one time per plough and your opponent will see Ms. Judge on the field, the negation result can easily be baited. Also, the negation effect uses 2 coin tosses, rapidly burning through your Master of Destiny chances.
Therefore it is best to just summon Ms. Judge when you run out of Master of Destiny to exist a decent beater onboard. The chance of negation can occasionally disrupt your opponent by forcing them to play effectually it.
Comments
Anonymous
No reason to play anything else
<< Anonymous
When this deck gets hit by banlist and the skill nerfed farther, then you have your reason.
<< Anonymous
well the reason would be ur dignity.yous dont need banlist for that.
<< Anonymous
Agree, repetitive events, hard to farm gems considering of non having "auto duel" choice in gate, boring meta, not actually skillful reward for kog achievement
<< Anonymous
Having car duel in the gate is similar watching two Patrick Stars playing poker.
Anonymous
Time to tech jirai gumo
<< Anonymous
Teching Jirai Gumo allows me to trigger Switcheroo. Switcheroo seems a worse skill than Depict Sense today.
<< Anonymous
Wait a moment... I idea Switcheroo returned a carte to draw the same menu. How take you mastered its use so you lot actually draw something useful?
<< Bearding
Keith'southward better skill. I do not want the skill that puts Lucky 7 equip into my hand. I do not want draw senses considering they are maimed.
Not KoG
The desperado deck above is besides old. The anti light version is the meta. Only Desperado Barrel every bit the money.
The rest are Ally Salvo and Quarantine and Unknown Synchron. Add Light Imprisoning mirror.
Not KoG
With the influx of TTH in the format, XYZ road is the improve pick for this deck.
It is pretty decent with any Depict manipulating skill, similar Draw Sense: High Level.
Surprised it worked fine with a common skill.
Still on Gold though, events are time-consuming.
Joker
Desperado + fireking + meklord in ane deck. U will regret it
<< Anonymous(Joker)
Yep, because it will brick
Anonymous
Why does it seems like Konami love putting this 🔥er back into meta? Wish the aforementioned can be said near night magician. 🔥…
<< Bearding
Possibly they are intentionally giving the deck more than generic support to give reason to ban it lol.
Anonymous
As information technology seems, even after 2 years, desperado continues to be ane of the all-time construction decks ever released. Holds his value quite well.
KONAMI
-Thank you for ownership 3x structure decks
-At present we gonna nerf it
-Thanks for playing duel links
<< Anonymous
I have reached KoG 14 times by buying three SD Desperado, then i don't care anymore most the banlist of Despe, i'k done with this xD
<< Anonymous
Love role player,
Please purchase 3 Gagaga XYZ and reach KoG 14 more times with them.
-Thanks for playing Duel Links!
<< Anonymous
I've too reached KOGs multiple times without Ms. Judge. The weaknesses of the card are like shooting fish in a barrel to exploit if yous know what you're doing.
<< Anonymous
I also don't employ Ms. Guess. It's a weak card if you can't get it early with the Cup of Ace or Desperado graveyard effect and your opponent has already set up his board.
Anonymous
lol now if yous run 2 Cup, tin't run Ms. Judge and Head Judging at all
If you run Ms. Approximate and Head Judging, no Cup at all
And you can't run all 3 of them in one deck, you have to cull 2
<< Anonymous
^and welcome back to tier three
<< Anonymous
^ welcome back trash deck coinflip fiesta.
The deck IS Dead. PERIOD. And it's adept.
<< Anonymous
1 Cup of Ace, i Ms Judge and - 1 card reward for using the skill
<< Bearding
People still prefer 2x Cup of Ace.
Anonymous
Forget coin flip, motility on to die ringlet baby
<< Anonymous
Dice roll guy is some other epic fail in yugioh history.
<< Anonymous
we don't even know his Skills yet.
<< Anonymous
Stand User: Knuckles Devlin
Stand Name: Master of Dicetiny
furnishings: When you lot roll a die, the results volition ever be 6 for the first iii dice rolls. Your first draw will be skipped.
This Skill tin can only actuate if you brainstorm the duel with a deck that has 7 or more cards with different names that crave dice rolls. (Extra Deck does not count.)
Emergency
Wait Wait Expect.... i idea head judging, ms jugde, cup of ace limited 2???
As of today one march 2021 9:31 a.m. my second duel today. i faced desperado 2 cup of ace, 1 ms jugde, one head judging.
What happen actually? i send the screenshot
<< Anonymous(Emergency)
The banlist will not be implemented yet, just like the skill changes.
<< Bearding(Emergency)
The banlist is non implemented right away, pay attention to when information technology will kickoff applying.
IIRC, it's in less than two weeks. Desperado deck basically has less than half a month to alive.
<< Anonymous
Owh my bad hahaha im so shocked lol
Anonymous
playing against this deck is like dancing effectually a huge amount of domestic dog sh!t scattered around and trying not to step on anything
<< Anonymous
Information technology actually is sad. Nix about this deck has changed. Bad players finding whatever excuse to complain.
<< Anonymous
Not anymore, now the near unfairest deck ever created is nighttime lord/star seraph......even though at that place were no changes in the banlist or something
Weird, Isn't information technology?
<< Anonymous
Now people first abusing star seraph desperado pfft
<< Anonymous
only uuu luls i haven't met 1 tho despite xx duel'south limit each day
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